Yellow Brick Games is hiring a Graphics Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with Artists and Engineers to create visually impactful experiences for our players. From the feel of combat to world systems, you will be involved in many aspects of bringing to life the experience of our new fantasy IP.
Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. All qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

RESPONSIBILITIES:

  • Design, implement, upgrade, and maintain run-time rendering and graphics pipeline code for our game
  • Extend, improve, and optimize the existing rendering systems
  • Work with the rest of the team to identify systems in need of maintenance, optimization, or refactoring
  • Write clear, maintainable, portable, C++ code
  • Collaborate with GPU and console vendors

REQUIREMENTS:

  • Strong knowledge of at least one graphics API (DirectX12 / Vulkan / OpenGL4+, etc)
  • Knowledge of modern rendering techniques
  • C++ proficiency
  • Experience with multithreading and memory management
  • Strong knowledge of 3D math
  • Understanding of GPU architecture and CPU/GPU communication
  • Unreal Engine rendering pipeline a plus
Classification: Full Time
Location: Québec/Remote

Yellow Brick Games is hiring a Graphics Engineer to join our team of experienced developers working on an exciting new IP. In this role, you will work closely with Artists and Engineers to create visually impactful experiences for our players. From the feel of combat to world systems, you will be involved in many aspects of bringing to life the experience of our new fantasy IP.
Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. All qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

RESPONSIBILITIES:

  • Design, implement, upgrade, and maintain run-time rendering and graphics pipeline code for our game
  • Extend, improve, and optimize the existing rendering systems
  • Work with the rest of the team to identify systems in need of maintenance, optimization, or refactoring
  • Write clear, maintainable, portable, C++ code
  • Collaborate with GPU and console vendors

REQUIREMENTS:

  • Strong knowledge of at least one graphics API (DirectX12 / Vulkan / OpenGL4+, etc)
  • Knowledge of modern rendering techniques
  • C++ proficiency
  • Experience with multithreading and memory management
  • Strong knowledge of 3D math
  • Understanding of GPU architecture and CPU/GPU communication
  • Unreal Engine rendering pipeline a plus

Sorry! This job has expired.