CLAUDIALevel Designer"Being a ‘Player 2’ sibling taught me how to be patient, how to observe, how to memorize, how to listen, how to support, and how to be a designer." ALEXANDREConcept Artist"Describing yourself is like explaining a joke : you always miss the mark and everybody loses interest in the process." FREDGame Director“I never make the same mistake twice. I make it like five or six times, you know, just to be sure.” ALDOAudio Director“Stay awhile and listen!” DANIELVisual Design Director"Creating games is like cooking… and now I’m hungry." NATALIASenior Character Modeler"Bring it on!" We believe that creative teams thrive when made up of people who have a wide range of experiences and a collaborative mindset. JEFFCOO & Executive Producer"Thank you grandma for buying me that NES back in 1987. It put me on this path." JONATHANTechnical Design Director"I play, therefore I am." JULIESenior Level Artist"The bird who dares to fall, is the bird who learns to fly." SARAHSoftware Engineer"Being a software engineer only means I'm an expert at Stack Overflow searches." MAXIMESenior Concept Artist"If there is a way to get lost, I will find it." MIKECCO"Two seems an insufficiently low number of rodeos to act as a prerequisite for expertise." GAMES ARE FOR EVERYONE. THE MARKET IS GLOBAL, AND EVOLVING IN REAL TIME.A team with a rich mixture of perspectives and skills is best equipped to excel in such a dynamic environment. PABLOTechnical Rigger"Si no está picante no deberíamos entrarle" DARIOSoftware Engineer"Let’s try this. What could go wrong?" MARC-ANTOINETechnical Artist“Yeah, well, you know, that’s just, like, your opinion, man.” – The Dude SEBASTIENArt Director"Are your environments looking dull and flat? "Dude, god rays. BAM! 95 Metacritic." RAPHAELLEVFX Technical Artist"It is not what you do that is important, but the way that you do it." STEPHANIELead Character Artist"It is a truth universally acknowledged, that a person in possession of a video game, must be in want of a good time." STEVEAnimation Director"Born with an Atari controller in hand. I majored in computer science, but left the tie and suit behind to become an artist." LOUISSenior Lead Engineer"I'm hungry to innovate at the frontier between silicon, gameplay, and AI." PASCALTechnical Animator"Go Go Power Ragdoll!" A culture of commitment is key to our success. The team owns its work from planning to delivery and schedules are kept transparent, so challenges can be identified and solved quickly. KARINEAccount Manager"The best managed teams share goals that drive emotional investment." ANNIEOffice Manager"Do what makes you happy!" FRANÇOISSoftware Engineer"I spent five years trying to move my ears after watching a summer camp animator do it. I succeeded. Hi Mom! Hi Dad!" FÉLIXTechnical Character Artist"Everything has Fresnel." MATHIEUWorld Director"There are no problems, only solutions, and it’s a lot easier to find them when we work together!" JONATHANGame Designer"If you’re reading this, you’re way too curious." MATTHIEUSenior Software Engineer"I can go downhill faster than my bike, but it hurts, specially when the bike finally catches up." FRANÇOIS-PHILIPPELevel Artist & Modeler"Cowabunga!" THOMASCEO"And it all began with a NES controller in my hand…" WORK WITH USJoin the JourneySee jobs