ANNEAssociate Producer"Dream big. This is the way." ALEXANDREConcept Artist"Describing yourself is like explaining a joke : you always miss the mark and everybody loses interest in the process." FREDGame Director“I never make the same mistake twice. I make it like five or six times, you know, just to be sure.” ALDOAudio Director“Stay awhile and listen!” DANIELVisual Design Director"Creating games is like cooking… and now I’m hungry." NATALIASenior Character Modeler"Bring it on!" We believe that creative teams thrive when made up of people who have a wide range of experiences and a collaborative mindset. JEFFCOO & Executive Producer"Thank you grandma for buying me that NES back in 1987. It put me on this path." GWENAudio & Tools Programmer"I cast Reverse Gravity and wild shape into a Giant Narwhal." JULIESenior Environment Artist"The bird who dares to fall, is the bird who learns to fly." SARAHSenior Lead Programmer"Being a software engineer only means I'm an expert at Stack Overflow searches." MAXIMESenior Concept Artist"If there is a way to get lost, I will find it." MIKECCO"Two seems an insufficiently low number of rodeos to act as a prerequisite for expertise." GAMES ARE FOR EVERYONE. THE MARKET IS GLOBAL, AND EVOLVING IN REAL TIME.A team with a rich mixture of perspectives and skills is best equipped to excel in such a dynamic environment. PABLOTechnical Rigger"Si no está picante no deberíamos entrarle" DARIOProgrammer"Let’s try this. What could go wrong?" MARC-ANTOINETechnical Art Director“Yeah, well, you know, that’s just, like, your opinion, man.” – The Dude SEBASTIENArt Director"Are your environments looking dull and flat? "Dude, god rays. BAM! 95 Metacritic." RAPHAELLELead VFX Technical Artist"It is not what you do that is important, but the way that you do it." STEPHANIELead Character Artist"It is a truth universally acknowledged, that a person in possession of a video game, must be in want of a good time." STEVEAnimation Director"Born with an Atari controller in hand. I majored in computer science, but left the tie and suit behind to become an artist." LOUISCTO"I'm hungry to innovate at the frontier between silicon, gameplay, and AI." PASCALTechnical Animator"Go Go Power Ragdoll!" A culture of commitment is key to our success. The team owns its work from planning to delivery and schedules are kept transparent, so challenges can be identified and solved quickly. JONATHANGame Designer"If you’re reading this, you’re way too curious." ANNIEOffice Manager"Do what makes you happy!" FRANÇOISProgrammer"I spent five years trying to move my ears after watching a summer camp animator do it. I succeeded. Hi Mom! Hi Dad!" FÉLIXTechnical Character Artist"Everything has Fresnel." MATHIEUWorld Director"There are no problems, only solutions, and it’s a lot easier to find them when we work together!" KARINEFinance Manager"The best managed teams share goals that drive emotional investment." MATTHIEUSenior Software Engineer"I can go downhill faster than my bike, but it hurts, specially when the bike finally catches up." FRANÇOIS-PHILIPPEEnvironment Artist"Cowabunga!" THOMASCEO"And it all began with a NES controller in my hand…" Our philosophy holds that no feature can be truly evaluated until it's in the game. Strong intentions lead to rapid prototypes developed in the context of the game's vision. KATELead Writer"I'll be adding unnecessary words. And a few necessary ones for good measure!" PHILIPPEProgrammer"I can code fun, cool stuff, but I can’t think of a quote" RICHARDSenior Level Designer"Sometimes a feeling is all we humans have to go on" - Cpt Kirk MATTHEWCinematic Designer"At their best games are vehicles to tell great stories. At their very best they let you hit a dragon in the face with a big sword." MAURICEMaterial Artist"Pineapple belongs on pizza" MATHIEUGame Designer & Programmer"For me, starting a new game is really another way to travel to new places and discover new stories. It feels exciting and magical." Transparency is critical to the success of both our games and our company. Well-informed teams, unified by a clear vision, are best able to leverage their strengths towards a common goal. JESSICAQA Lead"A hundred bad days made a hundred good stories And a hundred good stories make me interesting at parties" team_Julien-Tonsuso_1400Level Designer"Golden rule of level design - Finish your first level last." -John Romero OLIVIERProgrammer"That's what I'm here for. To deliver unpleasant news and witty one-liners." ARIUI Technical Designer"Notoriously bad at math" GUILLAUME3D Animator"Timing is everything" IANTechnical Level Designer"Finding the fun is in the unexpected" JASONBuild Engineer"You miss 100% of the shots you don't take" THIAGOAudio Designer“[insert Wilhelm Scream]” JEAN-FRANÇOISVFX Artist"Instincts are the mysterious eyes of the soul" -Victor Hugo Trust and honest feedback are the foundation of a workplace that fosters experimentation, learning, and innovation. By prioritizing these values, we can unlock our team's full potential and achieve great success. ALEXAudio Designer"I make sounds like beepboop" SÉBASTIENDev Tester"People's dreams don't ever end!" - One Piece PIERRE-PAULTechnical ArtistIntensity = 1 / Distance2 JONATHANSenior Level Designer"A good Level Designer is an architect of fun" GLENNAGame Designer"To boldly go where no one has gone before" Cpt Kirk JOSIANECommunication and PR Manager"It's all about the process and the people, not just the result ...but the result should be pretty amazing still!" ISABELLESenior Environment Artist"Creative minds inspire others" STÉPHANESenior Environment Artist"The supreme happiness of the artist is to take others on a journey through their imagination." BRIGITTEProject Manager"When life gives you medkits, get ready for a boss fight." Our commitment is to always put players first. We believe the best way to achieve this is by making the process of crafting video games as enjoyable and meaningful as the result. LUCCinematic Designer"Class : Mage Alignment : Chaotic Good Background : Another Punk in the wall " AMÉLIEProgrammer“I’m just a {placeholder} in a world of {placeholder}.” HUGOProgrammer"Wild HUGO has appeared!" GABRIELLEDev Tester"If you don't like the cards you were dealt... Change the deck!" SANDRASenior Character Artist"In and out of comfort zones, in and out of danger zones." THOMASProgrammer"Weeks of coding can save you hours of planning." NATALIELead Community Manager"My family still has no idea what I do for a living outside of making memes." HUBERTCinematic Designer"My laughter goes through walls." WILLIAMUI Programmer"Having a flexible mindset is really important. Don't ask me to do the split though." REBECCAProgrammer"Don't allow fear to shackle you. Fear is merely a fleeting thought, and thoughts can be mastered." WORK WITH USJoin the JourneySee jobs