ANNEAssociate Producer"Dream big. This is the way." ALEXANDREConcept Artist"Describing yourself is like explaining a joke : you always miss the mark and everybody loses interest in the process." FREDGame Director“I never make the same mistake twice. I make it like five or six times, you know, just to be sure.” ALDOAudio Director“Stay awhile and listen!” DANIELVisual Design Director"Creating games is like cooking… and now I’m hungry." NATALIASenior Character Modeler"Bring it on!" We believe that creative teams thrive when made up of people who have a wide range of experiences and a collaborative mindset. JEFFCOO & Executive Producer"Thank you grandma for buying me that NES back in 1987. It put me on this path." GWENAudio & Tools Programmer"I cast Reverse Gravity and wild shape into a Giant Narwhal." VICTORSenior Game Designer"May you find your worth in the waking world..." SARAHSenior Lead Programmer"Being a software engineer only means I'm an expert at Stack Overflow searches." MIKECCO"Two seems an insufficiently low number of rodeos to act as a prerequisite for expertise." FRANCISTecnical Artist"Everything is possible" GAMES ARE FOR EVERYONE. THE MARKET IS GLOBAL, AND EVOLVING IN REAL TIME.A team with a rich mixture of perspectives and skills is best equipped to excel in such a dynamic environment. PABLOTechnical Rigger"Si no está picante no deberíamos entrarle" DARIOProgrammer"Let’s try this. What could go wrong?" MARC-ANTOINETechnical Art Director“Yeah, well, you know, that’s just, like, your opinion, man.” – The Dude SEBASTIENArt Director"Are your environments looking dull and flat? "Dude, god rays. BAM! 95 Metacritic." STEPHANIELead Character Artist"It is a truth universally acknowledged, that a person in possession of a video game, must be in want of a good time." STEVEAnimation Director"Born with an Atari controller in hand. I majored in computer science, but left the tie and suit behind to become an artist." LOUISCTO"I'm hungry to innovate at the frontier between silicon, gameplay, and AI." PASCALTechnical Animator"Go Go Power Ragdoll!" DANIELLevel Designer"Ichigo Ichie | Every moment is a unique opportunity" A culture of commitment is key to our success. The team owns its work from planning to delivery and schedules are kept transparent, so challenges can be identified and solved quickly. JONATHANGame Designer"If you’re reading this, you’re way too curious." ANNIEOffice Manager"Do what makes you happy!" FRANÇOISProgrammer"I spent five years trying to move my ears after watching a summer camp animator do it. I succeeded. Hi Mom! Hi Dad!" KARINEFinance Manager"The best managed teams share goals that drive emotional investment." FRANÇOIS-PHILIPPEEnvironment Artist"Cowabunga!" THOMASCEO"And it all began with a NES controller in my hand…" MIKELPhysics Programmer DANIELProgrammer"Whatever you do, just have fun!" TOMMYGame Designer"There's nothing a coffee can't fix" Our philosophy holds that no feature can be truly evaluated until it's in the game. Strong intentions lead to rapid prototypes developed in the context of the game's vision. KATELead Writer"I'll be adding unnecessary words. And a few necessary ones for good measure!" PHILIPPEProgrammer"I can code fun, cool stuff, but I can’t think of a quote" RICHARDSenior Level Designer"Sometimes a feeling is all we humans have to go on" - Cpt Kirk MATTHEWCinematic Designer"At their best games are vehicles to tell great stories. At their very best they let you hit a dragon in the face with a big sword." MAURICEMaterial Artist"Pineapple belongs on pizza" MATHIEUGame Designer & Programmer"For me, starting a new game is really another way to travel to new places and discover new stories. It feels exciting and magical." Transparency is critical to the success of both our games and our company. Well-informed teams, unified by a clear vision, are best able to leverage their strengths towards a common goal. JESSICAQA Lead"A hundred bad days made a hundred good stories And a hundred good stories make me interesting at parties" JULIENLevel Designer"Golden rule of level design - Finish your first level last." -John Romero OLIVIERProgrammer"That's what I'm here for. To deliver unpleasant news and witty one-liners." ARIUI Technical Designer"Notoriously bad at math" GUILLAUME3D Animator"Timing is everything" IANTechnical Level Designer"Finding the fun is in the unexpected" JASONBuild Engineer"You miss 100% of the shots you don't take" THIAGOAudio Designer“[insert Wilhelm Scream]” JEAN-FRANÇOISVFX Artist"Instincts are the mysterious eyes of the soul" -Victor Hugo Trust and honest feedback are the foundation of a workplace that fosters experimentation, learning, and innovation. By prioritizing these values, we can unlock our team's full potential and achieve great success. ALEXAudio Designer"I make sounds like beepboop" SÉBASTIENDev Tester"People's dreams don't ever end!" - One Piece PIERRE-PAULTechnical ArtistIntensity = 1 / Distance2 ISABELLESenior Environment Artist"Creative minds inspire others" STÉPHANESenior Environment Artist"The supreme happiness of the artist is to take others on a journey through their imagination." AMÉLIEProgrammer“I’m just a {placeholder} in a world of {placeholder}.” BRIGITTEProject Manager"When life gives you medkits, get ready for a boss fight." JACQUES-PATRICKLevel Designer ERICSenior Game Designer"Life is a succession of dice rolls. My dice just don’t care about the odds!" Our commitment is to always put players first. We believe the best way to achieve this is by making the process of crafting video games as enjoyable and meaningful as the result. LUCCinematic Designer"Class : Mage Alignment : Chaotic Good Background : Another Punk in the wall " GABRIELLEDev Tester"If you don't like the cards you were dealt... Change the deck!" HUGOProgrammer"Wild HUGO has appeared!" SANDRASenior Character Artist"In and out of comfort zones, in and out of danger zones." THOMASProgrammer"Weeks of coding can save you hours of planning." WILLIAMUI Programmer"Having a flexible mindset is really important. Don't ask me to do the split though." NATALIELead Community Manager"My family still has no idea what I do for a living outside of making memes." HUBERTCinematic Designer"My laughter goes through walls." REBECCAProgrammer"Don't allow fear to shackle you. Fear is merely a fleeting thought, and thoughts can be mastered." PHILIPPEAudio Programmer"Tempo is everything, perfection unobtainable." (Tin Cup) Trust and honest feedback are the foundation of a workplace that fosters experimentation, learning, and innovation. By prioritizing these values, we can unlock our team's full potential and achieve great success. CATHERINE3D Animator"Let's get it movin'!" TYLERConcept Artist ÉRICVFX Artist JOELArt Director"Try-fail-learn-fix-repeat!" STÉPHANIEEnvironment Artist"I would have slept more this morning." MARIKAProject Manager"No. Not plan B. Plan 2. 'Plan B' implies we only have 26." CARLOSenior Concept Artist"When in doubt, draw!" CLAUDIOTechnical Artist-Destruction & Interaction DERIANHard Surface Artist"There’s no downloadable content for moments like this, building them, mission complete !" MARIE-PIER3C ProgrammerMy sense of humour is a pun-ition for the people around me :) Our commitment is to always put players first. We believe the best way to achieve this is by making the process of crafting video games as enjoyable and meaningful as the result. FELIXTechnical Gameplay Designer"An obstacle is only a way to make a project exciting" ADAMGraphics Engineer"Stand tall and shake the heavens" JOSÉTechnical Character Artist"You shall create beauty not to excite the senses but to give sustenance to the soul" MATHILDETechnical Artist"Maybe the real treasure was the friends we made along the way" GUILLAUMEGameplay Programmer"If it works on the first try, something's up." CAROLINEHR Coordinator"Joey doesn't share food !" WORK WITH USJoin the JourneySee jobs